CompanionsNew items have been placed in some towns that allow the acquisition of companions.Be careful. A PK could steal your roses, but not your expensive orchids because they are legendary.There are 28 walking and 28 dancing companions currently available.Chippie will go nuts to help you feed your pets.Companion skills are as follows:MOUNTED - You straddle your companion and encourage it to run in your special way. This reduces travel time by up to 50% at level 10. Effect enhanced when in PK mode (flashing red), reducing travel time by up to 60%GOLDEN SCARAB - Your companion aids in searching for hidden gold.
.FATE: The Traitor Soul is now live on Steam!.Play (or Re-play) This Classic Dungeon Crawler!During the golden days of action RPGs, FATE was a powerhouse, winning runner-up for PC Magazine’s Role-Playing Game of the year. Popular enough to spawn 3 sequels, this was one of the premier dungeon crawlers of its time. Full Legendary Item List and Pictures I opened a new post with all legendary armors and weapons for better comparison and faster viewing. Hey guys/girls. If anyone know new type of LG equipment - tier 1 - wich is not here, please leave a message here or in game and, if is possible, the name and who has or wearing.
This provides up to a 10% chance at level 10 of turning a gold rush into a double gold rush.MODEST DIVIDENDS - Your companion assists by gathering the dust from the corners every chest, increasing gold collected from non-rushes by up to 10% at level 10SWORD SHEATH - Your companion gives you a place to put your pointy bits, decreasing the weight of all items in equipment slots by up to 50% at level 10DUST MONGER - Your pet develops a keen sense of smell and uses it to distinguish the finest dusts. This provides up to a 25% chance at level 10 to increase the tier of any dust collected during resourcing.WISE RUB - Your companion gives you a deep tissue scalp massage. This provides up to a 20% chance at level 10 to turn a double experience rush into a quad exp rush instead.BLOODHOUND - Your companion gains the ability to pick up the most minute traces of scent. This aids in your ability to track, decreasing the time it takes by half at level 10.ITEM FETCHING - Your companion seeks to please its master. It will bring to you any stack of items from your remote storage, taking from twenty minutes at level 1 to two minutes at level 10.
Only companions who are capable of flying can learn this.ITEM TRANSPORT - Your companion is your beast of burden. It will continually transport items from one storage location to another, taking as little as 1 minute per stack at level 10. Only companions who are capable of flying can learn this.MASTER OF SHADOWS - Your companion aids you in being a slithery little sneaky snake, reducing the time it takes to log out after forcing PvP combat from thirty mins to twenty mins at level 10.Dust GameThe dust collecting mini game has had the threshold for getting a +1 or +2 tier modifier based on moves lowered. Whereas before you needed 11 moves or less to get a +1 modifier, you now need 14.
10 moves will yield a +2 modifier. There are similar penalties for 17+ and 21+ moves. We're finishing off 2016 with the completion of the 4th item from our most wanted list and some bonus content from other suggestions. You can see the list here It has been updated for 2017 where we plan to get another 4 items completed.Hot ZonesEvery 2 days, after the 6am server time reset, bonuses and penalties will be assigned randomly to some zones.
These bonuses and penalties will NOT be the same for everyone, however, they will be the same for all your own characters (assuming they are assigned to the same e-mail address). The reason for this is to encourage actual exploration and to reward those willing to do so themselves.A hot zone is defined as a zone that currently has a bonus for you. The bonus may or may not be accompanied by a penalty, however, no zones will have just penalties and no bonus. Upon entering a hot zone you will receive additional information from the message that typically reads 'You are entering.'
Detailing the exact bonuses and penalties. These will have various ranges (trapping, for instance, has a larger range since it is more difficult to utilize) which for the most part max at 10%.
. This may include to correct spelling and grammar, rewriting sections to ensure they are clear and concise, and. Reason: Info needs to be reviewed by class experts and experienced dungeoneers.Heroic mode refers to a (beginning with ) setting. This setting is accessed from the party or raid leader's portrait menu; currently the only other difficulty setting is (the default setting). Depending on expansion and dungeon type (5-player or raid), the setting has different effects and requirements. For all heroic mode dungeons and have more HP, hit harder, and have additional or more potent skills. Heroic-mode bosses drop better quality equipment than their normal-mode counterparts as well as currency tokens used to purchase epic equipment from vendors.Raid Finder →5.4 → 6.05.4 Normal → 6.0 Heroic5.4 Heroic → 6.0Heroic mode Raid Lockouts are limited to raid size.
For instance; if you enter instance A and kill a boss on 25 man heroic mode, you are not able to engage any heroic man bosses with a 10 man group, in instance A, until the lockout has expired. Many groups will do progression with a 25 man group, then do a clean-up with their top 10 man group. This is not possible to do on heroic mode.
If you kill one boss on heroic mode with a 25 man group, you cannot later clean up or progress on heroic mode with a 10 man group. Normal mode is not affected by group size lockout, and normal bosses can be killed by a combination of 10 and 25 man groups during any lockout period.Heroic mode dungeons are on a lockout timer much like raids, and can only be run once a day per character. Each dungeon is on an independent timer, however, so a character could run as many as 15 heroic mode instances per day. Heroic timers are reset daily at 11:00 A.M. Server time for US servers, and 8:00 A.M. Server time for European servers.
With the second expansion, heroic mode was extended to raids. The key requirements were not included on instances, instead heroic mode is available to all players at 80. The token system used in heroics was considered successful, new tokens were added for the various 'tiers' of wrath heroics and raids. For example, the same tokens drop in heroic 5-players and the first-tier 10-player raids, while a different token drops in the first tier 25-player raids and second-tier 10-player raids. A third token drops in second-tier 25-player raids, and will presumably drop in the third-tier 10-player raids when implemented.Before, Heroic mode raids, unlike their instance counterparts, did not dictate difficulty. Instead 10-player raids were considered 'normal' mode, and 25-player raids to be 'heroic'. Heroic raids are not intended to be 'harder' than the 10-player version of the same raid, instead simply tuned for the larger number of players.
Heroic raids do still drop higher quality equipment than the normal-mode counterparts, by the logic that it is more difficult to form a good 25-player group. The currency tokens dropped in each mode can be used to buy items of similar quality to the boss-dropped items.did away with this setting, other than showing up in, in favor of the following::for the Heroic mode instances.:for the Heroic mode (10-player raid).for the Heroic mode (25-player raid).In Burning Crusade. Each of the 5-player dungeons introduced in the expansion pack may be run on heroic mode if every member of the party has obtained the appropriate key.
These keys are purchased from the faction of the faction corresponding to the instance once reaching. At introduction the keys required, but this was reduced in later patches to allow easier access to the heroic modes., which was introduced later with, did not use a purchased key.
To obtain this key players needed to simply complete a quest which involved killing the final boss of the instance in normal mode.Some heroic mode instances share loot with their normal-mode counterparts, while some do not. For example, items that drop in a level 70 normal instance like will also drop in the heroic mode. However a lower-level instance like will have completely different items in normal and heroic mode. For the instance where loot is shared there are also additional items that only drop in the heroic mode. These items are of higher quality than the other items. Each boss in a heroic dungeon may drop an epic gem.
The last boss always drops one epic item in addition to a.Common requirementsIn heroic mode, all instances get a lot harder, and most mobs have their damage increased and bosses often having their damage and health increased.Many of the following are stats commonly accepted by heroics (guild heroics may be higher/ lower depending on the nature of the guild.)TankGenerally, tanks should have enough dodge/block/parry and life combined to be healed efficiently, but not constantly. Note that 5-player-heroics healing is based upon healing the entire group, unlike 10- or 25-player-raid healing where tanks may often have a dedicated (or 2-3) healer topping them off.In, tanks are usually expected to have at least 120K health un-buffed (yes, the numbers got sort of out of control in Cataclysm), but health is less important now in level 85 heroics than it was in the past. Damage mitigation is more important as well as having the right timing and tactics.
Usually get as much mastery as you can for heroics, and balance out dodge/parry ratings for maximum avoidance. Good targets are 25K armor, 10% dodge, 10% parry, and 30% block. Maxing your hit/expertise is controversial, but most agree it isn't necessary.In, a tank should have 21k health un-buffed and 535. Wrath heroics are noticeably more difficult in boss encounters as well as the requirements for crowd control and group coordination.For, a tank should have at least 10k (10,000) health un-buffed and 490 rating (combination, in which case defense is still preferred for mitigation).HealerFor, the way the various healing classes work have now diverged enough that any generalization about needed stats has probably become useless. Investigate level 85 normal and heroic healing prep guides for the class and talent spec you plan to heal with.For, a healer should have between 1,600 and 1,900, 230 (while casting) and 15k (unbuffed) to heal effectively in heroics.However, healer gear/stats are often greatly dependent on the tank. If your tank has 21k health and your healer has a low spell power, or low 5k mana, your healer will not be able to heal the tank quick enough, or for long enough. But if the healer has 1,500 spell power and 12k mana, but your tank has.